Schools PE Resources
Complete game libraries for primary and secondary schools
Each game includes: Focus (key skills), Group size, Kit list, How to play, and Mods (adaptations/extensions). Perfect for halls, gyms, playgrounds or fields. Timings: 15–60 minutes.
Ages
4-11 years
Games
101 activities
Chapters
15 categories
Settings
Indoor & Outdoor
Icebreaker Games
Kit Needed
cones
How to Play
Players in a circle with one chaser in the middle. Chaser calls a name and sprints; named player must call a different name before being tagged; new name becomes target.
Adaptations
Walk/jog only for KS1; add a ball to dribble for KS2–3.
Kit Needed
none
How to Play
On your signal, pupils move around to music. When music stops, teacher calls a number (e.g., 'five!') — form groups of that number and high-five everyone in group.
Adaptations
Add movement styles (skipping, hopping); require quick intros (name + favourite sport).
Kit Needed
cones
How to Play
Two teams face halfway line. On 'go,' front runners meet, play one RPS; winner sprints to opposite end to score, loser chases.
Adaptations
Make it relay style; best-of-3 for older pupils.
Kit Needed
1–3 soft balls
How to Play
In a circle, toss to someone after saying their name. Add more balls; keep rhythm.
Adaptations
Bounce pass only; add movement around circle between passes.
Kit Needed
bingo cards, pencils
How to Play
Pupils mingle to find classmates matching card prompts; each match requires a 10‑sec exercise together before signing.
Adaptations
Different exercise per prompt; time‑boxed challenge.
Kit Needed
hoops/spot markers
How to Play
Scatter 'islands.' On cue, groups must stand with at least one foot in an island; remove islands each round.
Adaptations
Add locomotion tasks between rounds; cooperative win if whole class fits two islands.
Kit Needed
none
How to Play
Partners face; leader performs simple moves (reach, twist, squat); follower mirrors for 30–45 sec then swap.
Adaptations
Add light equipment (beanbag balance); increase tempo.
Kit Needed
music (optional)
How to Play
Move freely; when you call 'chains of 4!' pupils quickly connect arms/肩膀 in groups of 4; last formed chain does 5 star jumps.
Adaptations
Vary numbers; add locomotion styles.
Relay Races
Kit Needed
cones
How to Play
Standard shuttle (10–20 m). Touch line, return, tag next.
Adaptations
Add object carry; backwards return.
Kit Needed
hoops
How to Play
Team holds hands in line; hoop passed along the chain without letting go. Race other teams.
Adaptations
Two hoops opposite ends.
Kit Needed
beanbags, spots
How to Play
Sprint, place beanbag neatly on spot, return; next adds on top. Falling stack resets.
Adaptations
Use different locomotion each lap.
Kit Needed
baton/cone
How to Play
Weave a figure‑8 around two cones, hand off.
Adaptations
Dribble ball instead of baton for KS2–3.
Kit Needed
mats (optional)
How to Play
One pupil walks on hands while partner holds ankles; swap at halfway.
Adaptations
Crab‑walk alternative; distance scaling.
Kit Needed
coloured cones/beanbags
How to Play
Teacher calls a colour pattern; runner collects in order and returns.
Adaptations
Add memory pattern (e.g., red‑blue‑yellow‑blue).
Kit Needed
lightweight ball
How to Play
Pass ball over head then under legs down the line; last sprints to front.
Adaptations
Two balls; reverse direction on whistle.
Obstacle Courses
Kit Needed
ladder, mini‑hurdles, cones
How to Play
Ladders → hurdles → zig‑zag cones → finish sprint.
Adaptations
Time trial; partners chase.
Kit Needed
bench/beam, beanbags, hoops
How to Play
Bench/beam walk with beanbag balance then hop through hoops.
Adaptations
Eyes‑on‑target cue; widen beam for KS1.
Kit Needed
tunnel, boxes, spots
How to Play
Tunnel crawl, low climb (box), two‑foot jumps.
Adaptations
Add 'soft touch' target at end.
Kit Needed
soft bag, cones
How to Play
Carry a soft bag through course without dropping items.
Adaptations
Add time penalty for spills.
Kit Needed
hoops, beanbags
How to Play
Complete a throw through a hoop gate mid‑course.
Adaptations
Vary hoop size/distance.
Kit Needed
step/box
How to Play
Step up/down 10 reps before continuing course.
Adaptations
Add lateral steps.
Kit Needed
multi-station
How to Play
Combine 5–7 mini stations; 45 sec each; rotate on whistle.
Adaptations
Add music; theme stations.
Fine Motor Skills
Kit Needed
beanbags, lines/spots
How to Play
Walk along line/beam with beanbag on head or shoulder.
Adaptations
Add turns; partner toss mid‑walk.
Kit Needed
marbles/small balls, targets
How to Play
Roll marble to knock target or into circle.
Adaptations
Distance scaling; different surfaces.
Kit Needed
cups/blocks
How to Play
Stack objects in pattern under time pressure.
Adaptations
Blindfolded partner guides.
Kit Needed
ropes, cones
How to Play
Weave rope through cones in specific pattern; race format.
Adaptations
Add relay element.
Kit Needed
balloons
How to Play
Keep balloon(s) airborne using only specified body part.
Adaptations
Add multiple balloons; no hands challenge.
Kit Needed
paper plates
How to Play
Spin plate on finger; move around space without dropping.
Adaptations
Add obstacles to navigate.
Throwing Games
Kit Needed
beanbags, grid
How to Play
Throw beanbags to claim squares on 3×3 grid.
Adaptations
Vary distance; add defenders.
Kit Needed
cups, foam balls
How to Play
Teams build 3‑cup towers; knock opponent's using foam balls. Rebuild allowed.
Adaptations
Limit rebuild time; add 'shield' player.
Kit Needed
target circles, beanbags
How to Play
Score points by landing in concentric circles.
Adaptations
Bonus zones; moving targets.
Kit Needed
buckets, balls
How to Play
Throw ball into bucket from set distances; advance for each success.
Adaptations
Bounce shots; wind interference (fans).
Kit Needed
hoops, beanbags
How to Play
Relay where each runner must land beanbag in hoop before tagging next.
Adaptations
Progressive distance.
Kit Needed
cones, balls
How to Play
Roll ball to knock over opponent's cone lineup.
Adaptations
Add goalie; increase distance.
Kit Needed
soft balls, markers
How to Play
Throw for maximum distance; mark personal best.
Adaptations
Different throw types (overhand, underhand).
Outdoor Games
Kit Needed
cones, boundaries
How to Play
Teams try to steal cones from opponent's zone without being tagged.
Adaptations
Safe zones; time limits.
Kit Needed
list, collection bags
How to Play
Find natural items on list; first team back with all items wins.
Adaptations
Photo evidence instead of collecting.
Kit Needed
sunny day
How to Play
Step on opponent's shadow to tag them.
Adaptations
Partner shadows; frozen shadows.
Kit Needed
soft balls, boundary line
How to Play
Teams throw balls to hit opponents across center line.
Adaptations
Multiple balls; safe zones.
Kit Needed
raised area/mat
How to Play
Gentle pushing to claim 'hill' (standing area).
Adaptations
Time limits; team version.
Kit Needed
parachute, balls
How to Play
Group holds parachute edges; bounce balls ('popcorn') off center.
Adaptations
Colour calling; ball elimination.
Kit Needed
measuring tape, markers
How to Play
Standing or running long jump; measure and record.
Adaptations
Team totals; personal bests.
Tag Games
Kit Needed
none
How to Play
Tagged players freeze; teammates perform 3 squats to unfreeze.
Adaptations
Add safe zones; vary unfreeze task.
Kit Needed
none
How to Play
Tagged players join hands with tagger forming growing 'blob.'
Adaptations
Split blob when reaches 4 players.
Kit Needed
boundaries
How to Play
Minnows cross ocean; sharks tag; tagged become sharks.
Adaptations
Safe islands; seaweed (frozen obstacles).
Kit Needed
none
How to Play
Frozen players stand in wide stance; freed by crawling through legs.
Adaptations
Add multiple taggers.
Kit Needed
none
How to Play
Tagged players hold spot with hand; second tag = hospital (sideline); healed after 10 jumping jacks.
Adaptations
Vary healing exercise.
Kit Needed
court lines
How to Play
Can only run on marked lines; stepping off = tagged.
Adaptations
Add intersections rule.
Kit Needed
socks/ribbons
How to Play
Tuck sock in waistband; pull opponent's sock to tag.
Adaptations
Team version; multiple socks.
Kit Needed
none
How to Play
Tagged players join hands with tagger; only end players can tag.
Adaptations
Split at 5 players.
Fitness Games
Kit Needed
deck of cards
How to Play
Draw card = exercise & reps; teams race to clear deck. Suits determine movement (♥=cardio, ♦=core, ♣=upper, ♠=lower).
Adaptations
Jokers = team challenge; adjust rep counts.
Kit Needed
bingo cards
How to Play
Complete exercises on card to mark square; 5-in-a-row wins.
Adaptations
Time limits; group challenges.
Kit Needed
cards
How to Play
Make best poker hand; losing hand does exercise challenge.
Adaptations
Vary hand difficulty = exercise difficulty.
Kit Needed
hoops, music
How to Play
Move around hoops; music stops = jump in and do called exercise.
Adaptations
Remove hoops; partner exercises.
Kit Needed
large dice/spinner
How to Play
Roll dice = exercise type & reps.
Adaptations
Student leaders; team totals.
Kit Needed
none
How to Play
Start with 1 rep each of 5 exercises; next round 2 reps; up to 5 then back down.
Adaptations
Adjust peak number.
Kit Needed
none
How to Play
Leader performs exercise; all follow; rotate leader every 30 sec.
Adaptations
Add music; themed movements.
Kit Needed
none
How to Play
Class performs exercise together; last to complete does bonus round.
Adaptations
Team support; positive focus.
Track & Field Athletics
Kit Needed
start line, cones
How to Play
Practise various starts (standing, crouching); 20m sprints.
Adaptations
Reaction games; staggered starts.
Kit Needed
hurdles/cones
How to Play
Hop or jump over low obstacles in relay format.
Adaptations
Vary heights; one-foot hops.
Kit Needed
measuring tape
How to Play
Two-foot take-off and landing; measure distance.
Adaptations
Team totals; personal bests.
Kit Needed
medicine balls
How to Play
Push (not throw) from shoulder; measure distance.
Adaptations
Different weights; standing/seated.
Kit Needed
runway, pit/mats
How to Play
Hop-step-jump sequence.
Adaptations
Single/double emphasis; video analysis.
Kit Needed
batons
How to Play
Practise exchange zones; competitive heats.
Adaptations
Blind handoffs; vary distances.
Kit Needed
track/markers
How to Play
400-800m runs focusing on even splits.
Adaptations
Pacer leaders; goal times.
Hockey Games
Kit Needed
sticks, balls, cones
How to Play
Dribble around cones and back.
Adaptations
Add obstacles; backwards dribble.
Kit Needed
goals, balls
How to Play
Take turns shooting from marked spots; most goals wins.
Adaptations
Add goalkeeper; moving shots.
Kit Needed
ball, boundaries
How to Play
Team keeps possession; count passes.
Adaptations
Touch limits; size of area.
Kit Needed
cones, balls
How to Play
Pass through cone gates; earn points.
Adaptations
Moving targets; first-time passes.
Kit Needed
goals, balls, bibs
How to Play
Small-sided game; emphasise passing and positioning.
Adaptations
No goalkeepers; touchline rules.
Kit Needed
ball
How to Play
4 players pass around 1 defender; defender tries to intercept.
Adaptations
Time limits; rotate defender.
Frisbee Games
Kit Needed
frisbees, targets/baskets
How to Play
Throw to targets in fewest attempts.
Adaptations
Vary distances; obstacles.
Kit Needed
frisbee, boundaries
How to Play
Pass disc to score in end zone; no running with disc.
Adaptations
Smaller field; 3-pass minimum.
Kit Needed
frisbees, hoops/targets
How to Play
Throw disc through target from varying distances.
Adaptations
Point zones; wind challenges.
Kit Needed
soft frisbees
How to Play
Roll discs to hit opponents below waist.
Adaptations
No headshots; safe zones.
Kit Needed
frisbee
How to Play
Keep disc airborne using tips/pokes; count touches.
Adaptations
No hands; competition between groups.
Kit Needed
frisbee
How to Play
Pass disc quickly around circle; drop = out.
Adaptations
Add second disc; reverse direction.
Basketball Games
Kit Needed
basketballs
How to Play
Everyone dribbles in area; try to knock others' balls away whilst keeping own.
Adaptations
Last 3 standing win; zones.
Kit Needed
basketballs, hoops
How to Play
Shoot from marked spots around key; advance on makes.
Adaptations
Chance/risk rule; competition format.
Kit Needed
balls, cones
How to Play
Complete passing sequence (chest, bounce, overhead) at each cone.
Adaptations
Add defence; time trial.
Kit Needed
ball, hoop, bibs
How to Play
Small-sided game; scoring rules.
Adaptations
Must make X passes before shooting.
Kit Needed
2 balls, hoop
How to Play
First two shoot; if second player makes before first, first is out.
Adaptations
Designated spots; team version.
Kit Needed
balls, hoop
How to Play
Practise right/left hand layups in continuous drill.
Adaptations
Add defence; reverse layups.
Football Games
Kit Needed
footballs, cones
How to Play
Dribble through cone maze without touching cones.
Adaptations
Time trials; add turns.
Kit Needed
footballs, cone gates
How to Play
Dribble through as many gates as possible in time limit.
Adaptations
Steal others' balls; teams.
Kit Needed
footballs, goal, targets
How to Play
Shoot at targets in goal for points.
Adaptations
Moving ball; weaker foot.
Kit Needed
football, small goals
How to Play
Quick 1v1 games; winner stays.
Adaptations
Time limits; conditions (3 touch, weaker foot).
Kit Needed
footballs, goals, bibs
How to Play
Modified rules for development.
Adaptations
Condition goals (one-touch finish); restrictions.
Kit Needed
footballs, markers
How to Play
Pass and move patterns; progress to game-like scenarios.
Adaptations
First-time only; weaker foot.
Netball & Rounders
Kit Needed
netballs, posts
How to Play
Players take turns shooting from designated spots; track accuracy.
Adaptations
Add defender; increase distance.
Kit Needed
netballs
How to Play
Static then moving passing sequences; focus on footwork rules.
Adaptations
Add interception challenges.
Kit Needed
netball, bibs
How to Play
Possession game with 3-second holding rule.
Adaptations
Vary space; add defenders.
Kit Needed
rounders bat, ball, bases
How to Play
Simplified rounders focusing on batting technique and fielding positions.
Adaptations
Vary pitch distance; tee batting for beginners.
Kit Needed
tennis balls, bases
How to Play
Teams compete to complete base circuit; accuracy throwing required.
Adaptations
Add obstacles; time penalties for misses.
Kit Needed
balls, targets
How to Play
Field ball and hit target; score points for accuracy.
Adaptations
Moving targets; vary distances.
Volleyball & Badminton
Kit Needed
volleyballs
How to Play
Catch-set-throw progression to develop correct hand position.
Adaptations
Reduce catches; competitive scoring.
Kit Needed
volleyballs
How to Play
Continuous dig-set-spike pattern.
Adaptations
Target areas; competition.
Kit Needed
court, ball
How to Play
Winners stay on court; challengers rotate.
Adaptations
Point requirements; team rotations.
Kit Needed
racquets, shuttlecocks
How to Play
Keep rallies going; count consecutive hits.
Adaptations
Add targets; competitive format.
Kit Needed
racquets, shuttlecocks
How to Play
Practise clears and drops alternating; focus on technique.
Adaptations
Add movement patterns; game situations.
Kit Needed
racquets, shuttlecocks, court
How to Play
Doubles games with rotating partners; emphasise positioning.
Adaptations
Condition rules (must hit baseline once per rally).
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